Electronic Arts
Electronic Arts

Electronic Arts (EA) is an American video game company that has its headquarters in Redwood city in California in the united states of America.  It was founded on May 27, 1982; it adds up as the second most prominent gaming company in America. The company was incorporated by Trip Hopkins, who was an employee of Apple company. The company pioneered the early computer games, and it gained fame for becoming notably in promoting the designers and programmers who were responsible for its games.

The company published numerous games and other productivity software for personal computer use, and they later experimented with the technology to develop computer games. In 1987 EA released the game Skate or die. To date, the company still publishes and develops games and also owns and operates major gaming studios such as EA Tiburon, EA Vancouver, Edmonton, and Austin and many other studios.


Trip Hawkins, the founder of the company, was an employee of Apple since 1978, and in 1982 Trip Hawkins arranged a meeting with Don Valentine, who was of Sequoia capital to discuss how to finance his new venture. Valentine encouraged Hopkins to leave Apple so that he can venture into his dreams. In turn, Valentine allowed Hawkins to use the sequoia capital spare office to start the company. And on May 27, 1982, trip Hawkins established the company using a personal investment of an estimation of 200,000 USD.

For the next seven months, Hawkins refined his company with the help of his first employees. During the period, Hopkins also employed some of his former staff at Apple, and they again redefined the business plan in September and then reissued on October 8, 1982. In the same year in 1982, the company had 11 employees. Since the company was expanding, they moved from the initial office and relocated to San Mateo.  The original name of the company was Amazin software and was later changed by employees who disliked the name and named it to Electronics Arts.


Electronic Arts company has evolved since its inception. In the 1990s, the company started production of console games for the Nintendo entertainment system after previously licensing its computer games and other console games. In the year 1990 trip Hawkins stepped down as the company’s CEO and was succeeded by Larry Probst, who remained as the company’s CEO until 1994.

In 1993 while Larry robust was the CEO, they developed a 3DO interactive multiplayer and was the most powerful gaming console at the time. Electronic arts were the 3DO leading partner in sponsoring the console that was retailing at US$700. It lagged in sales since other rival game consoles went for only US$100, and later Electronic arts dropped the support of 3DO in favor of the play station, and the production of 3Do stopped in 1996.

In the year 1995, Electronics arts won the European computer trade show award for emerging as the best software publisher of the year. The company continues expanding, and they bought some space in redwood shores in California in 1995, where the construction of its new headquarters was completed in 1998. The company continued to move towards the direct distribution of digital games and services, and they went on and acquired the direct distribution of digital games and services with the acquisition of the popular online gaming site pogo.com.

In the year 2004, EA made a multi-million-dollar donation to fund the development of the game production curriculum at the university of southern California interactive media division. In February 2007, Probst stepped down from the position of the CEO while his successor is john Riccitiello who held the position until 2013, and Andrew Wilson was named the CEO in September 2013 and has held until the present.

Awards and achievements

Electronic Arts are not short of achievement, and in the year 1995, the company wore the European computer trade show award for the best software publisher of the year. On April 11, 2005, EA announced a similar, 6-year licensing deal with the Collegiate Licensing Company (CLC) for exclusive rights to college football content.

In September 2006, Nokia and EA announced a partnership in which EA becomes an exclusive major supplier of mobile games to Nokia mobile devices through the Nokia Content Discoverer. In October 2010, EA announced the acquisition of England-based iPhone and iPad games publisher Chillingo for US$20 million in cash. in July 2011, EA announced that it had acquired PopCap Games, the company behind games such as Plants vs. Zombies and Bejeweled.[71] EA continued its shift toward digital goods in 2012

Net Worth of Electronic Arts in [current date format=’Y’]

Electronic Arts Net Worth
Electronic Arts Net Worth

Electronic Arts are one of the most successful and largest video game companies, and as expected, most of its revenue will come from sales of video games and in-game purchases. Its largest segment is Services, which accounted for 68% of total revenues in fiscal 2019. Electronic Arts generates its revenues from two sources, and they are Products and Services.

Product refers to income generated from the sale of gaming titles such as FIFA, Madden, and others. Services represent the revenue from downloadable content, subscriptions, and other services that are generally accessed in-game. Hence, the EA net worth for this current fiscal year is estimated to be $24 billion as of [current date format=’F Y’]. Its net worth has jumped 12% from last year.

Electronic arts company has grown to be the world’s leading video game company in the growth, and its success has been contributed by hard work and success. Starting from a small company operating in a single room and finally developing to become a multi-national company.

The company has enjoyed a string of success and profit-making. The number of employees to have grown. The company owns several development studios such as criterion games, DICE Bio ware, and many others. The company is also famous for producing EA sports and has also partnered with other organizations that publish and creates computer video games. The company also has notable publishing and distribution agreements.


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